This week Microsoft announced that they are
launching a mod-store called the Minecraft Marketplace (https://minecraft.net/en-us/article/its-time-discover-marketplace).
It’s exactly what it sounds like, a re-tread of the failed Skyrim Mod
Marketplace that Steam attempted in April of 2015. Mod author upload their file
to the storefront where other players pay an amount set by the author.
Microsoft takes a cut (30%) and the mod author gets the rest. This is all to be
handled by a premium currency system known as Minecraft Coins, purchasable
through the in-app storefront.
Do you remember how the Skyrim story ended? (http://www.polygon.com/2015/4/27/8505883/valve-removing-paid-mods-from-steam)
The reasons that Skyrim went so horribly is that
it’s proposed value did not out-weigh its corporate greediness. Steam decided
that it needs over one-third of the profit cut and Bethesda deserved even more,
leaving the Mod author with 25% of the profit. On top of that, the notably
insecure Steam marketplace could not protect itself from mod pirates and shoddy
content. Admittedly, some of the issues it experienced that weekend were on the
part of community protest. The people wanted some sort of beneficial business
for mod authors, but Steam’s way did not cut it.
Microsoft assures that mod creators will be
getting “most of the payment.” This is a good way to appear innocent of Steam’s
central sin, but it doesn’t directly address the premium currency. Because even
if 30% seems small next to Steam’s monstrous slicing and dicing, it fails to
mention that the money Microsoft is cutting the profit out of is being bought
with currency which Microsoft automatically pockets 100%. It’s an ideal world
where a mod author could maybe get 100% of the profit on a curated
premium-currency storefront, but Microsoft appears to be ravenously keeping its
claws in its pockets and reassuring sideways from its gaping maw.
A Reddit AMA is taking place on the 20th,
but I just am not sure that these kinds of marketplaces belong in the gaming
spectrum. Some might point out how Counter Strike and DOTA 2 do a good job with
their marketplaces, but it’s worth mentioning that those also sell in-game
assets not created by modders. And Diablo 3 was a grand example of how that
turned out.
We’ve seen these marketplaces attempted before.
However, it’s clear that a 3rd party mod marketplace will never be
accepted by big AAA game companies, and clearly it’s going to be difficult for
them to respect their authors.
70%, IF it is indeed 70% profit is a step in the
right direction, but hiding it behind a premium currency appears to be the
gateway of ensuring that the profits are entirely owned by the company and not
the community.
Hopefully, the Reddit AMA will address some of
these concerns and show that Microsoft is a loving company that can understand
how to truly support a community of modders. Until then, I can’t help but feel
that they’re just kicking the proverbial line to the left a little and waiting
to see how little they can get away with giving to the mod community.
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